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Acquisitions Incorporated

Now seeking interns for "Faerun's Definitive Adventuring Brand."


Were you kicked out of your village for experimenting with powers no mortal should dare trifle with? Are those pesky gibbering voices plaguing your sleep? Was it ordained at birth by the seers and the mystics that your destiny would one day bathe you in the blood of your enemies?

Then Acquisitions Incorporated has a place for you on its team — if you're ready to take on the world and hope to become part-owner of a share in a valuable, prestigious Acquisitions Incorporated franchise — or at least gain a coveted internship with the organization.

Acquisitions Incorporated is a Sword Coast-spanning level 1-5 adventure about starting a franchise with Faerun's premiere adventuring corporation, based on the longest running live action D&D show of the same name. It is perfect for new players, or anyone looking for a more light-hearted experience.

Across a Thousand Dead Worlds

Explore alien sites and traverse undiscovered planets for fame and fortune!


Coming Soon

After a complete ecological collapse, Earth is close to becoming uninhabitable. Wars and hunger are all most know, and only those with ungodly amounts of wealth can hope to escape to the only place where a sliver of hope remains: space.

A momentous discovery in the Main Asteroid Belt between Mars and Jupiter revealed hundreds of dormant alien ships remained dormant - a literal treasure trove of technology.

As a Deep Diver, your job is to board one of the alien vessels, travel to unknown sites, secure anything of value, and safely return. The only problem is, no one is sure where these mysterious coordinates may lead - perhaps an alien facility, maybe an unobserved planet, or unfortunately straight into a star that has gone supernova, spelling the end of your expedition.

Across a Thousand Dead Worlds offers a unique tabletop roleplaying experience with true character flexibility, in-depth setting elements, extensive generational tools, and other immersion building features.

Aegis of Empires

A truly epic fantasy-horror adventure saga.


For 10,000 years and more, empires have risen under the aegis of those that have gone before, rising to heights undreamed of, but all will come to ashes in the end!

Your heroes must trek across the Kingdoms of Foere, Reme, the Vast, and beyond to uncover the clues of an ancient mystery, a lost prince, an expedition to the ends of the earth, and a silent apocalypse stealthily creeping to overwhelm the land. Investigate haunted manors, face vampire curses, hunt werewolves on the peaks of distant mountains, explore dangerous lands, and more as you fight the menace that threatens to arise and bring calamity to the empires.

Aegis of Empires is a six part adventure path that will lead your characters on an epic career up to level 17.

Adventures in Pugmire

One-shot adventures and short campaigns in a world of sentient Cats and Dogs.


“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”

Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones.

Pugmire is a world that juxtaposes the tropes of high fantasy with our relationship with domestic dogs. The main characters are pioneers that explore lost ruins in search of relics, knowledge, and danger. Enemies can either be monstrous or simply other misunderstood people, such as the cats of the Monarchies of Mau.

Simplified 5e rules and a charming (yet still dangerous) world make Pugmire great for younger adventurers, one-time game sessions, or for anyone looking for a unique game experience.

Alien RPG

Pitch-dark dread from the safety of your gaming table.


Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either—its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly.

Things alien.

This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.

Baldur's Gate: Descent into Avernus

Forge your fate in hellfire!


Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

Baldur's Gate: Descent into Avernus is a heroic Dungeons & Dragons adventure that takes players from levels 1 to 13 as they journey through Baldur's Gate (one of the most iconic locations in fantasy culture) and into Avernus, the first layer of the Nine Hells.

Beowulf: Age of Heroes

Duet play provides a legendary one-on-one experience for a lone hero.


The world of Beowulf is a mythic one. Your adventures take place in a half-remembered land of Anglo-Saxon ancestral stories, just like Beowulf the poem. Many of the place names are familiar, which gives it a certain magic. But the Northern Seas are filled with many, many small kingdoms in need of a hero's help, where almost anything can happen!

Your lone Hero sets their will against the world of Monsters, and travels the Whale Road seeking out deathmongers, hellbeasts and the misbegotten kin of Cain, and slaughtering them for the good of humanity. Whether your character is a doomed hero who believes in the Old Ways, and the long defeat against the forces of darkness that will ultimately swallow all light, or whether they are a follower of the Church with its promise of redemption, forgiveness and eternal life, fighting monsters is what it’s all about.

You’ll ride the Whale Road with your trusted retainers, seek out the truth of what sickness ails each kingdom you encounter, and slay the monster that inevitably lies behind it. You’ll meet new friends, take what treasure your sword arm provides, and become a gracious ring-giver, sharing your wealth and glory with your loyal band of Followers, buy a bigger ship and a sharper sword and await the next call to arms!

Blade Runner RPG

Walk the mean streets of Los Angeles 2037.


This is the BLADE RUNNER roleplaying game – a neon-noir wonderland that’ll take your breath away. One way or another. An evocative world of conflicts and contrasts that dares to ask the hard questions and investigate the powers of empathy, the poisons of fear, and the burdens of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up.

As a member of the LAPD’s Rep-Detect Unit, you’ll face impossible choices and find beauty and humanity in the stubborn resilience to keep fighting. To persevere through pain. To agonize over itches you can’t scratch. To do questionable and extraordinary things, chasing after fleeting moments of love, hope, and redemption to be lost in time like tears in rain.

Other than that, it’s just a normal day on the force, so get to work and grab some noodles on the way. That stack of cases won’t crack itself. It’s a shame you won’t live long enough to solve them all. But then again, who does?

The official BLADE RUNNER RPG propels you into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving you a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG showcases the key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict. It challenges you to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during inhumane times.


A dark Victorian setting of vampires and blood magic.


Coming Soon

Tolia is a dark, dystopic, ominous setting where blood has been used as the main source of energy since the discovery of a magical crystal; Angst. Wars and darkness ensued. Danger and atrocities now await Tolians, lurking behind every corner, infesting their lives like an epidemic. The people are forced to live under the tyrannical rule of one of the two cities; Kanrath or Cyherested, just to find a modicum of “peace” as they are literally drained to power the war machines of the dictatorial ruling class; the vampires and the sorcerers.

People must find shelter in either of the two cities or perish in Tolia’s unforgiving wilderness: Cyherested, ruled by blood sorcerers, or Kanrath, the crimson city of vampires. In both cities, the citizens are oppressed by the cruel system and endure poverty, inequality, and pollution on a daily basis. The cities are connected via a complex train system; a memento left over from the times of rich angst crystal mining. Today, citizens use the train system as the main means of transportation between the two cities, although some abandoned stations are occupied by rebels working to tear down the system.

For those of you brave enough to adventure in the gruesome lands of Tolia, Bloodpunk offers plenty of options: 20 archetypes ranging from Veinscripter Wizards to Blood Knights and Bounty Hunters, 3 races, plenty of backgrounds and feats to further customize your character, and new blood-powered weapons and magic items. Bloodpunk is an adventure for Levels 1-11.

Brindlewood Bay

Solve murder mysteries in a creepy-cozy town.


Coming Soon

Brindlewood Bay is a roleplaying game about a group of elderly women—members of the local Murder Mavens mystery book club—who frequently find themselves investigating (and solving!) real-life murder mysteries. They become increasingly aware that there are supernatural forces that connect the cases they are working on and, in particular, a cult dedicated to the dark, monstrous aspect of the goddess Persephone will come to vex them.

The game is directly inspired by the television show Murder, She Wrote, but also takes inspiration from the works of H.P. Lovecraft, “cozy” crime dramas, and American TV shows from the ‘70s, ‘80s, and ‘90s.

Call from the Deep

Set sail on an epic adventure that will thrust you into the middle of a pirate-filled mystery.


A strange, otherworldly vessel has crash-landed on the island of Gundarlun, seemingly unleashing a wave of terror and violence upon the world. The grand cities and small villages of the Sword Coast try to defend themselves from raiding buccaneers, bloodthirsty sea devils, and other hideous creatures from the bottom of the Trackless Sea. Adventurers are needed to investigate perilous seas and dangerous islands for clues about a mysterious foe who has been awakened in the deep, intent on destroying the world.

Call from the Deep combines high seas adventure, light eldritch horror, and classic Dungeons & Dragons adventuring into a story that will take your characters from level 1-12.

Candlekeep Mysteries

A mysterious book is the key to a door behind which danger and glory await.


Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?

Candlekeep Mysteries are short, one session adventures perfect for any one-off game night or special event.

Carbon 2185

Cyberpunk adventures with 5e rules.


In a popular dive bar in Chinatown called the Gweilo, the always well dressed and pompadoured Jackie Chow made you an offer that was hard to refuse. Simply retrieve some of his stolen property from the Wan Chai Warriors and get a sweet 100,000₩ payout.

Your only clue to where the Wan Chai Warriors’ hideout is located is a scribbled note Jackie gave on the back of a dirty napkin: "Floor 15, apartment 15B, two guards outside door."

Carbon 2185 offers neon-tinged adventures in techno-future megacorporate-run cities, polluted wastelands, and the far reaches of virtual reality, where all of your dystopian dreams can come true.

Coriolis - The Third Horizon

Arabian Nights in Space - and so much more.


The heavy aroma of incense and sugared dates spreads from the Market Square on the Coriolis space station. At first glance, nothing seems out of place. Peddlers are loudly pushing their wares along the Promenade, pilgrims flock in prayer before Icon statues in the station’s temples, and courtesans offer candied rose petals to blissful clients under Alkamaar’s space dome.

But the calm is deceptive. A veiled emissary, a representative of powerful lifeforms residing in the depths of the gas giant Xene, has arrived at the station with strange tidings. Rumors are spreading, about displays of terrifying mystical powers and about star systems that are isolating in fear of what’s to come. The Council of Factions, always so outspoken, has gone dead silent.

The Third Horizon is entering a new era, still unknown, shrouded in darkness. Will the future be revealed by the light of the Icons, or by the roaring firestorms of war?

The Mercy of the Icons Campaign presents an epic adventure set at a time when the people of the Horizon must come together and join forces, for the greatest threat of all is still biding its time, veiled by the Dark Between the Stars. It starts with the arrival of the mysterious Emissary of Xene and ends when the future of the Third Horizon is decided. The players and their characters will not be passive spectators in the emerging story. On the contrary, if they show themselves worthy of the blessings and mercy of the Icons, they may very well find themselves in the both terrifying and overwhelming position to greatly impact what’s in store for the Horizon and its people.

Crown of the Oathbreaker

A dark adventure campaign through a cursed kingdom and the planes beyond.


Your adventures take you to a kingdom whose long standing prosperity has shattered. A hag coven's curse plagues the kingdom, blighting the land, causing chaos for the people, and leaving a royal family in turmoil.

Uncover dark secrets, travel the Feyrealm, the Shadowrealm, and even Hell itself to fight sinister forces and try to redeem the crown of a mad oathbreaker witch-knight who hungers for revenge.

Crown of the Oathbreaker will take your characters to epic levels (and exotic planes) as you face dangerous encounters, moral dilemmas, and the chance of redemption in large sandbox settings. This campaign features new character subclasses/archetypes, spells, feats, and more!

The Crystal Corruption

Plagues, slumbering titans, and epic Monster Hunts all provide unique rewards and exciting adventure.


Coming Soon

A holy relic has been stolen from the temple of powerful, vengeful Fey, and now their curse threatens to destroy the lands of Ozamer. In the homeland of the Dwarves, a place of ancient underground roads, myriad people and epic monsters, a plague is spreading. The afflicted move from mild fever to hallucinations to madness in a matter of days. Despite the efforts of the best spellmasters, the corruption spreads like wildfire, consuming all in its path, leaving only glittering, hungering abominations in its wake. As the wave of crystalline growth spreads through the continent, threatening to spread to all of Irindor, the thief who stole the relic carries on with his darker, more dangerous plan: to fulfill an all-but-forgotten prophecy, and awaken a slumbering titan.

In addition to the main story, the ongoing campaign introduces epic Monster Hunts. Join the Hunter’s Guild, take on bounties, and track epic corrupted beasts all across Ozamer for unique rewards or to become local legends.

The Crystal Corruption presents a brand new continent with plenty of adventure and epic corrupted monster hunts to level your characters from 1-10, and beyond!

Curse of Strahd

Welcome to Barovia. The Master is waiting.


Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Curse of Strahd is a roleplay heavy gothic horror/fantasy adventure. It contains adult themes and some disturbing fantasy horror, and is recommended for ages 18+.

Dawn of the Necromancer

In the blackness of night, the laughter of the dead makes cowards of us all.


Something is rotten in the town of Darwich. A mysterious creature has moved into the cemetery and murders anyone who dares enter its new hunting grounds. Eyewitness reports say the monster looks like some sort of golem crafted from tombstones and mossy grave markers. A party of confident adventurers have been hired to rid the town of this dangerous pest, a task that should be wrapped up by the afternoon, with a heavy pouch of gold awaiting its completion. Yet, could this be merely a harbinger of greater evils that infest the land? What darksome power might be lurking that threatens the whole of the Northern Kingdoms?

Dawn of the Necromancer is an epic 5th Edition Dungeons & Dragons fantasy campaign that pits your characters against a necromancer of unimaginable power. Players begin at 1st level and advance all the way to 20th before the final showdown in this sandbox-style adventure. Travel to locations such as a cosmopolitan city, memorable towns, an ancient necropolis, and other dark destinations, as you find new magic items, nightmarish monsters, challenging puzzles, detailed locations, unique NPCs, and most importantly, encounters unlike any you have ever seen!


Welcome to the Weird West of Deadlands, the original horror western roleplaying game.


In this award-winning, best-selling setting, gunfighters, braves, hucksters, martial artists, shamans, mad scientists, the blessed, and more square off against far more than desperate bandits. An event called "The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves...

It's now 1884 in the official timeline. The Civil War ended in 1871 at the Battle of Washington, an epic conflagration of steam and steel. The Great Rail Wars are over as well, finishing not with a whimper but the bang of Dr. Darius Hellstromme's ghostfire bombs at the gates of Lost Angels. The heroes of the Weird West join with the secretive Twilight Legion in the distant outposts, chaotic boomtowns, and lonely settlements of the West to fight evil and quell the fear that gives the Reckoners their power.

Deadlands uses the Savage Worlds Adventure Edition (not D&D 5e), to help you root out the evil that lurks in all-too-human souls, the lonesome hills nearby, or the dark woods at the edge of town. So gather your posse of heroes and hit the trail, from the frozen north to the arid deserts of the Southwest, from the industrial East to the fractured canyons of California's "Great Maze."

The Weird West awaits with adventure, mystery, and more monsters than you can shake a Peacemaker at.

The Demonplauge

An epic sandbox in a land torn by apocalyptic disaster.


Every millennium, a terrible evil trapped in the heart of the Luna Valley awakens to wipe civilization out — and the last awakening happened 1,000 years ago. This time, if the heroes don't stop the evil, more than just the Luna Valley will die.

Welcome to The Demonplague, a rocking campaign that will take you on a wild adventure rife with intrigue, secrets, and grim sword & sorcery action

The Demonplague is a full length 1-20 adventure for D&D 5e. It features a wide sandbox with plenty of character choice to brave a post-apocalyptic wilderness in a beleaguered valley, local politics that players can influence as refugees flood a town on the eve of election, exciting dungeons and hexcrawl portions that test your characters, and ultimately a player-driven narrative that puts tough choices in front of you that determine the outcome of adventures.

Dragon Relics

The Devourer has awakened.


When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realization that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence known once again in Faerûn.

Filled with wrath from his defeat many centuries ago, Rah-Ziel has vowed to take vengeance, starting with the giants. The only chance to stop the dragon is for a brave group of adventurers to track down four dragon relics - powerful items made from the bones of a bronze dragon.

Dragon Relics is an adventure for players of level 1-12. Characters must survive and search the Great Desert for the dragon relics; magic items forged from the Devouerer's greatest foe. Can you recover the relics in time?

Empire of the Ghouls

A few torches, and a mountain of courage. That's all it takes to go down into the lands of endless darkness.


A ghastly, green fire flickers in a long-forgotten tomb. From within comes a thunderous crash as the lid of a stone sarcophagus is contemptuously flung aside, followed by the clank of armor and the dread sound of footsteps. Something ancient and evil is coming to claim the night.

Empire of the Ghouls delivers a full adventure from levels 1 to 13 that begins with stirrings of trouble with undead in the countryside and eventually sends heroes into the Underdark to confront the leaders of the ghoul uprising. This adventure will include new races, new subclasses and tools, backgrounds, and undead-themed spells.


Explore pristine worlds, roam the cosmos, confront unknown species, and survive the dangers lurking just beyond the edge of the known.


Coming Soon

Centuries ago, the Collapse forced the Union to retreat to the Central Systems, forsaking large portions of the Orion Arm. After an era of oblivion, the now called Outskirts are finally slowly re-flourishing under the influence of new interstellar nations.

The 79 Suns Confederation claims the title of heir to the ancient Union while the Nargor Empire expands its domain by ensuring protection and civilization under an iron fist. Meanwhile, the traders of the Arkead Cross roam the old stellar routes seeking deals, and the envoys of the mysterious Concordate bring reason and aid wherever they can.

While the Known Space is shaken by tensions and turmoils, remote planets and unreached frontiers await to be explored. Artifacts emerge from ancient times, forgotten mysteries await to be deciphered, and unknown threats lurk just beyond the Edge, where every piece of knowledge fades into the depths of uncharted space.

Farsight is an exciting sci-fi system rooted in 5e mechanics that will take you to the edge of space... and beyond!


Get up to mischief, mayhem and many marvelous misadventures - all before your afternoon tea!


Coming Soon

Comedic scenarios and light-hearted adventures are at the heart of Flabbergasted!, drawing inspiration from the likes of Jeeves and Wooster, Fawlty Towers and Around the World in 80 Days.

Set in the turn of the 20th century, you'll take on the role of either an affable Aristocrat, an entrepreneurial Well-To-Do, an idealistic Bohemian, or one of the steadfast Help.

Together you and your friends will join an up-and-coming Social Club, get invited into secret societies and work towards leaving your mark in this world by cultivating your reputation.

Will you conform to the scrupulous standards of good society, or simply embrace your scandalous reputation and just try to have a bloody good time?

Freyja's Tears

A brutal adventure based on Norse Mythology.


Freyja is the mother of Svilland. Her divinity is present in every foot of the land from the soil to the mountains. She provides for the Svillanders, granting them food and shelter. She does everything in her power to protect her children from the threats of the north and from the dead of Helheim.

However, Hel is not happy that she does not have a foothold in the land. As the goddess of death and of the dead, Hel works through her agents and offspring. They seek to twist Svilland to fit their own nature; one of rot and of evil. Her servants tear the veil between Svilland and Helheim, corrupting every inch of land that they can sink their claws into.

Yet there is still hope. New heroes are about to grace Svilland with their presence. The hearts of the adventurers are filled with the same courage and anticipation that accompanied many heroes in their challenges. Their dire quest awaits, and they in turn, are ready to try to find their place among those who seek to save Freyja, whatever the cost. Will you join them?

In this 1-20 adventure, you have been assigned with the task of helping the Goddess of Fertility, and of Love and Sacrifice, Freyja. Whether you are a gothi devoted to Freyja; a runewalker who follows in the footsteps of Odin the Allfather; an alle who is committed to the teachings of Thor; or a bringer of justice who follows the principles of Tyr, you must help the goddess by striking your axe to the heart of vicious corruption in this fight between life and death!

Ghosts of Saltmarsh

Explore the waves above and the fathoms below in these watery adventures.


Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series, plus some of the best nautical adventures from the history of Dungeon Magazine.

The Great Pendragon Campaign

The complete epic of the greatest hero of Western legend.


For 1500 years King Arthur’s story has been told around campfires, in noble courts, in taverns, books, movies and now, with the prize-winning King Arthur Pendragon roleplaying game, at your game table.

Relive the grandeur, romance and adventure of the greatest of all legends — the story of King Arthur. Assume the role of a knight undertaking quests and perilous adventures for your lord, for your love, for the Church, or for your own glory. Win great renown with your laudable deeds and feats of arms, perhaps even winning the right to carve your name into the Round Table itself as the story of Arthur and Camelot unfolds around you.

The Great Pendragon Campaign begins during the reign of Arthur’s father King Uther, when player knights can participate in the events of Arthur’s conception. The long and brutal Interregnum of Saxon wars is forever altered when Arthur draws the Sword from the Stone to start his great and glorious reign. The Boy King leads his knights through periods of consolidation and expansion until the entire Western world is brought under his sway. Then, to High Adventure! Knights gain Glory and lands in the periods of Romance and Tournaments, and at last engage in the greatest adventure of all, The Quest for the Holy Grail. Then, amidst tragedy and broken dreams, the Twilight Period draws the epic to a close.

With its innovative rules, including the distinctive traits and passions system designed to help you in determining your character's behavior under any circumstances, the King Arthur Pendragon rules system brings The Great Pendragon Campaign to life by providing a unique roleplaying experience laid out against the richest tapestry in Western literature.

Hand of the Eight

Race the clock to prevent the final doomsday.


Truly a sight to behold, the Amazing Clock is just that—a gargantuan clock. Fashioned by a silent mage named Oxon nearly 500 years ago and gifted to Castlegrasp shortly after its founding, this eight-handed clock does more than just tell time. It can predict phases of the moon, eclipses, and even seasonal weather patterns. But its greatest function is its ability to predict catastrophic events.

Whenever the clock's eight hands align as one, catastrophe follows. So far, the clock's hands have aligned themselves seven times in the last 500 years. Each ominous alignment was given a name: the Hand of the One, the Hand of the Two, and so forth. Because the alignments rely on the clock's unpredictable eighth hand for its forecasts, no one knows when the next alignment, the Hand of the Eight, will occur. And since this alignment will be eight on eight, many think it will be the clock's final alignment which will signal the end of the world.

Hand of the Eight will take characters from level 1 to 20. Simple beginnings twist and turn into a world-changing adventure.

Harper's Tale

A forest adventure path of dark secrets, investigation & redemption.


A mysterious illness has taken over the village of Grove, leaving only two young women, Rose and Grace, to care for the populace. As heroes investigate for a cure, it becomes clear that the forest they call home is in danger, and the entity behind the illness of Grove has only just begun its foul machinations as evidenced by a sudden outbreak of madness in a neighboring town.

Can the otherworldly contagion be stopped? Can the creature whose machinations have been behind the debilitating disease wracking the forest be defeated? Redeemed? Or will it win the day?

Harper's Tale is a level 1-10 adventure designed to be both kid and adult friendly. Released as a fundraiser for Friends of Kids with Cancer, and named after the lead designer's daughter Harper (who helped co-write this adventure while she was in the hospital dealing with cancer), this adventure is ideal for anyone ages 10+.


A madcap carnival of whimsy, chaos, and murder.


Coming Soon

The sounds of revelry drift through the dark, cold forest, drawing wayward travelers to a place where the senses are delightfully and bewilderingly overwhelmed. Peering out from the top of the conifers is the blood-red spire of The Revelia, where wonder and fun awaits!

But underneath the sparkling lights and gleaming facade is a sinister underbelly of chaos and terror. The magical Revelia is the work of Heckna, a creative mastermind masquerading as a jovial ringleader. Some, however, are aware of Heckna’s ruse, including a hunter who will stop at nothing to dispatch Heckna — and destroy The Revelia — once and for all.

Travelers may believe that they find The Revelia by chance, but in fact, Heckna goes to great lengths to lure only the best and brightest to his carnival in his search for greater, more spectacular challenges. Many have tried — and failed — to escape from this carnival, but with the right brains, brawn, and alliances, even Heckna can be outmaneuvered.

Will you see through the glitzy and glamorous charade, or fall prey to Heckna’s relentless torment and become a permanent member of The Revelia?

Heckna is designed to take characters through levels 1 to 10 in a 5e adventure of dark fantasy and fun, campy escapades. There’s plenty here that will satisfy horror fans, and just as much that will entice fans of humor and whimsy.

Historica Arcanum

An alternate history universe, where arcane secrets lie just beyond the veil of mortal eyes.


Coming Soon

In the cradle of civilization, where Cultures and Religions, Gold and Silk, Blood and Magic march unbarred and unmatched, a red dawn has arisen.

In the north, under the banner of The Eternal Blue Sky, the Mongol Khan united the nomads of the steppes for a grand age of conquest. Within the hallowed halls of the House of Wisdom of Bahdad, the arch-scholars have discovered arcane secrets that will shake the core of reality. In the heartland of Persia, the remnants of the Seljuk Empire strive to hold on to their position, fraught with political turmoil, and war at all fronts. And in the towering peaks rises the Castle of Alamut, home of the assassins and the stronghold of their infamous leader, Sabbah.

Yet none are more terrifying than a dedicated soul, set on to right the wrongs of this world, according to his own beliefs: A judge belonging to no creed, under no banner, and influenced not by riches and pleasures of this life; and an executioner, with no regard to mortal suffering - if he deems the punishment to be just. Some call him a demon, some a teacher, some a liar, some a herald.

With the world sundered, conspiracies afoul, and arcane powers unleashed, a few will choose not to stand idle, but to fight back! Heroes, seekers, and fools band together and clash against the forces of evil and corruption; perhaps for the good, perhaps for the spoils, and perhaps just to survive this age of cataclysm.

Historica Arcanum provides a massive, branching, and deeply engaging story, including real landmarks turned in dungeons and battle arenas, memorable NPCs inspired by actual historical characters, and new player options and mechanical systems that deepen the sense of mystery and wonder of the real-world alternate history.

Icewind Dale: Rime of the Frostmaiden

Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.


In Icewind Dale, adventure is a dish best served cold.

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?

Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.

Isle of the Dreaded Accursed

Appease an angry goddess in this Tier 2 adventure.


When the sea goddess Elvirath discovered that her high priest had become obsessed with necromancy, she unleashed her wrath. Her once beautiful temple was desecrated, filled with hideous undead that used to be her most devout worshippers.

Now, ships founder on sharp rocks. Sailors are dying of foul plagues. Powerful creatures from the deep are surfacing again. It has to stop.

Someone must deliver the most valuable sacrifice Elvirath has ever received.

Isle of the Dreaded Accursed is a haunting 5e adventure for Tier 2 characters.

Journey to Ragnarok

A Norse Mythology based adventure across The Nine Worlds.


Welcome to Midgardr. Located at the center of the universe, the place where Men live is now prey of the Fimbulvetr, the great winter that precedes Ragnarok. In this unholy situation, with Worlds colliding and the limits placed on the use of magic by the gods gradually fading, divine and arcane forces invade the realm. Heroes must make their name in Midgardr, then travel through the Nine Worlds. This epic journey will tie the fate of men to that of the gods, until the final moment, the Ragnarok.

Journey To Ragnarok is an adventure for characters of level 1 to 15, inspired by Norse myths and legends. It includes many new character options, including clans (replacing race), backgrounds, sub-classes, and more.

Journeys to the Radiant Citadel

Light your path to adventure.


Coming Soon

Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?

Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

Knights of the Shadow Realm

Forge a mythical weapon from legendary artifacts to stop a sinister evil.


A war is brewing outside the city gates of Kalorr but something much darker is happening on its streets. Children are going missing and it’s up to you to find out who’s behind it and what sinister plot they hope to achieve.

Knights of the Shadow Realm will take players from newly-fledged, level-1 adventurers to full-on, level-20 heroes in a race to stop a malevolent demi-god from breaching into the material realm to claim everything as his own.

Lost Mine of Phandelver / Dragon of Icespire Peak

Introductory adventures to get you started with Dungeons & Dragons.


You've been hired by a dwarf named Gundren Rockseeker to escort a shipment of supplies safely to the frontier town of Phandalin. It sounds like an easy job. Not only that, but Gundren seems excited, promising there will be plenty more work after this delivery.

As you leave the city of Neverwinter, the sun shines brightly as gentle breezes promise a lovely day for travel. What could possibly go wrong?

Lost Mine of Phandelver is a Gold Winning Adventure for Best Production Value, Best Family Game, and Best Publisher. The adventure and its companion Dragon of Icespire Peak are the perfect starting point for those who are not familiar with the Dungeons & Dragons 5e ruleset and want to jump into "the World's Greatest Role Playing Game."

Odyssey of the Dragonlords

An epic campaign in a land inspired by Greek mythology.


At the dawn of time, a war between the gods and Titans left the world of Thylea forever changed. Thousands of years later, the first mortals arrived, carried by ship and dragon.

The Dragonlords were the champions who overthrew the Titans 500 years ago and forged the Oath of Peace. But the power of the Oath has waned, and now the Titans seek vengeance.

You are one of the heroes called by prophecy to end the conflict once and for all. Poets will sing of your deeds for centuries to come... if you survive.

Join with other prophesied heroes to undertake an epic quest to save the world of Thylea, sail the islands of the Forgotten Sea, and battle the Titans! The adventure will take a party of heroes from 1st to 15th level.

Out of the Abyss

Dare to descend into the Underdark to stop a demonic invasion.


The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

A Dungeons & Dragons adventure for characters of levels 1–15.

Princes of the Apocalypse

Fight the elemental powers of water, flame, wind, and stone to thwart a primordial evil.


Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lies, and dismantle it before it comes boiling up to obliterate the Realms.

Princes of the Apocalypse is a reworking/overhaul of the classic Temple of Elemental Evil adventure.

Raiders of the Serpent Sea

Glory is yours for the taking.


Coming Soon

Centuries ago, upon a vast, beautiful, and wondrous world, a horde of shape changing fiends known as the Yoten warred with the heroic Vanir. Betrayed by their own, the heroes failed and fell, one by one. Only upon the very edge of destruction did the survivors unleash ancient magic to conjure a portal to a new world. They fled through it, sealing it against the Yoten.

They found themselves in a new world, Grimnir. Vast and inhospitable, its forests were foreboding, its sea mercurial. Winters ran long and cold and many died in the early years. Yet, it was a land free from their enemies, a place to rebuild.

Generations would pass but the memory of the old world's death was never forgotten. The raiders, as these peoples became known, were ever vigilant, watching for the return of the Yoten.

You are one such raider, destined by fate to bear witness to Grimnir's destruction -- and perhaps destined to finally break your people free of the cycle of strife and rebirth known as Ragnarök.

Raiders of the Serpent Sea is legendary Norse-inspired campaign for levels 1-10+ from the lead designer of Bioware classics Neverwinter Nights and Dragon Age: Origins.

The Red Opera

Close your eyes. Silence your mind. Listen. Your patron whispers to you.


Welcome to the show. Come, sit down and make yourself comfortable. Tell us, what brought you out of the cold and dark? A morbid curiosity, perhaps? A thirst for battle and blood? A promise of intrigue, treachery, and betrayal? A yearning for the warm embrace of true love? No matter the impetus, you have arrived and will be well rewarded, for the players of The Red Opera will find all of these things, and so much more...

The Red Opera is an epic player-driven campaign centered on the lore surrounding warlocks, their mysterious patrons, and the value of a soul.

Rise of the Drow

An epic adventure through the other-worldly Underdark.


If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underdark are already close to satisfactory completion, while attacks on the world above have become increasingly successful. With the entire Underdark in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory!

With other mystical allies standing firm with the Matron, other Underdark races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny?

Rise of the Drow is a mega adventure for levels 1-20, with tons of new options for players.

Ruins of the Grindleroot

A deep delve into buried secrets shattered by an alien presence.


For a thousand thousand years, an ancient entity has been trapped in the heart of a mountain formed from rock not of this world. Over eons, creatures both monstrous and intelligent have explored the endless tunnels, caverns, and chambers of Blackclaw, answering the call of the mysterious entity buried within it. Over long centuries, hundreds of lairs, cities, keeps, prisons, and tombs were established within the mountain, but even those centuries of exploration did not uncover all its secrets.

Then, two centuries ago, the entity now known as the Grendleroot awoke.

Indestructible black spires shot through the rock of the mountain like the roots of a deadly weed, shattering civilizations, burying cities, and exposing caverns long lost. Today, adventurers residing in Deepdelver’s Enclave explore these lost ruins once again. They seek fellow adventurers brave enough to answer the call of Blackclaw, and to seek the mysteries of the Grendleroot.

Ruins of the Grindleroot is an adventure for levels 1-5, with an option to extend the campaign for levels 6-20.

The Scarlet Citadel

A classic multi-level old-school dungeon crawl filled with danger and treasure!


Once a functional fortress and the cradle of wizards, little now remains of the Scarlet Citadel... on the surface. However, the place is known among adventurers and lorekeepers, and well-trod stairs lead down into the depths.

Deep below, dwarven mercenaries once bred their owlbears for war, the sorcerers of the White Forest practiced their forbidden arts, and strange cults from other realms settled into a place where nodes of power draw together. Their treasures and their remains are scattered across the halls and caverns. Those malevolent creatures that remain still spin their shadowy webs, enchant foul magics, and summon forth the dark gods.

This all-dungeon adventure for levels 1 to 10 presents adventuring in the most classic style of all, facing the foul monsters below the earth and seizing lost treasure. Sharpen your ax and ready your wand, and step forward for adventure in the Scarlet Citadel!

Sea King's Malice

A sweeping adventure across the ocean, uncharted lands, and the depths of the sea.


The merchant company of Zephyr Assimilated has mysteriously lost a ship. Not just any ship, either, but their flagship, a well-outfitted, well-provisioned merchant vessel with a veteran captain — who also happens to be the eldest child of Zephyr Assimilated’s owner.

Only the most stalwart and bravest of heroes will have any chance of surviving the hazards of the open sea and the perils of other strange and yet unknown lands, both above and below the waves, as they search for clues surrounding the disappearance of the missing ship. For in the sea-green depths a brooding menace awaits them, filled with inhuman hatred of all things of the surface world. The adventurers’ journey will end, one way or the other, in the Court of the terrifying Sea King.

This edge-of-your seat 5e adventure takes characters from level 1-10.

Seeds of Decay

There is trouble in the forest.


Coming Soon

A crack has formed in the darkness leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows.

The Rot Weaver has returned, threatening all life in Dobberton. He has been called many names, but all know him. He is the lightless.

This exciting adventure for level 1-8 comes complete with new spells, monsters, classes, subclasses, backgrounds, feats, and more!

Shanty Hunters

A tabletop RPG about collecting magical sea shanties in the year 1880!


The year is 1880. You are sailors and scholars traveling the world's sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of steam, and its majesty is fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn't like shanties falling into the hands of landsmen. It causes the imagery and events from each song to play out on deck, threatening the very ships you sail aboard!

Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew? Sing shanties with your friends, then overcome the perils hidden in these wonderful old songs of the sea!

Spelljammer: Adventures in Space

Set sail for the stars!


Coming Soon

Spelljammer: Adventures in Space presents the Astral Plane as a Dungeons & Dragons campaign setting unlike any other. Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse.

Explore the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in the stars, in this thrilling space-based adventure setting for the world’s greatest roleplaying game.

Stealing Stories for the Devil

Pull off the perfect heist.


Coming Soon

Getting in, getting out. The disguises. The smooth-talking and careful bluffs. The stealth, the hacking, and—when the moment requires it—the quick action. And above all, the beautiful plan, so carefully researched and crafted.

Because you're not just master thieves. You're master thieves from the future. And better yet: you're liars, a special kind, a kind whose lies come true. When you lie to reality, you change it.

You change the rules. You take control of reality itself. And that's good.

Because you aren't the only liars out there.

Someone else is telling lies, and they're big ones. Like, end-of-the-world lies. Punching-holes-in-the-universe lies. It's not clear who they are, what they want, or how they're doing it. What's clear is that if you don't do something, it's all over. As in, all over.

Stealing Stories for the Devil is a fast-paced tabletop roleplaying game by legendary designer Monte Cook, in which you save existence as we know it by bending reality to carry out the perfect heist.

Storm King's Thunder

Stand with or against the giants as you try to restore order to the Sword Coast.


Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants’ doorsteps. Only then can they forge an alliance to end the war before it begins.

Storm King's Thunder is a massive adventure for Dungeons & Dragons that will take your characters from level 1-11.

Strixhaven: A Curriculum of Chaos

The school of magic is in session


The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.

Strixhaven: A Curriculum of Chaos introduces the fantastical setting of Strixhaven University, drawn from the multiverse of Magic: The Gathering, and provides rules for creating characters who are students in one of its five colleges. Characters explore the setting over the course of four adventures. Each adventure describes an academic year filled with scholarly pursuits, campus shenanigans, exciting friendships, hidden dangers, and perhaps even romance.

Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus, in this campaign that will take characters from level 1-10.

Sunken Isles

Can you save the islands from their creator?


Coming Soon

The Isles of Manaki are a cluster of islands created by a roaming deity that has been cast into the ocean of a foreign world and left to grow on its own. Each island was forged using the blood of this divine being, and the strength of its magic is apparent across the isles. Plants grow suddenly and without explanation, wild creatures are abundant and fantastical, and the people native to this strange land can speak with authority to nature itself. This is because everything in the isles can be considered a living spirit, all of which are designed to work in a harmonious and communal way.

Now, the old god stirs, along with other threats. Adventurers must contend with a volcanic spirit, an undead dwarven king, a pirate, an ancient native, and the forces of the deity itself. Collect powerful crew members, make alliances with hidden cultures and get aid from godlike half-immortal beings.

This 5th Edition adventure, developed in consultation with Hawaiian culture and value experts, plays out over 20 in-game weeks. Branching paths change the story entirely depending on which route the party takes. Will you face off against enemies early, save entire settlements from sinking islands, or recruit powerful allies to save the isles from complete annihilation?

Tales of the Old Margreve

Adventures in the deep, dark woods


The Old Margreve Forest is an ancient place, already old when most of the gods were young. In time immemorial, it cradled the great spirits of nature, and its loam felt the footfalls of the old ones. As millennia passed, its roots swallowed rivers, its canopy stole the sun from vast tracts of land, and its groves crested mountains that have since weathered to hills.

In all that time, the Margreve has changed little. Time seems to flow around it, lapping at its edges like the sea around an island. As kingdoms rise and fall beyond its borders, the Margreve remains a world apart—a place where memories and old magic linger in the rings of trees and where new ideas never quite take root.

Journey deep into the Old Margreve, an ancient enchanted forest that defends itself from outside intrusions and those who come to steal its timber, its creatures, or its magic. Enter the forbidden forest and dive straight into danger equipped with brand new options inspired by the forest, including new races, new class options, and new spells.

Tomb of Annihilation

Dare to defy death in this adventure for the world’s greatest roleplaying game.


A shocking rumor buzzes through the Forgotten Realms; a mysterious affliction is targeting those who have been raised from the dead. This wasting disease, which marches its victims back toward the death they once defied, has been dubbed the “death curse.” When this wretched sorcery claims a life, divine magic no longer revives them. Any others who fall to their demise, through natural or unnatural causes, are similarly lost to the living realm.

Adventurers who wish to stop this devastation must travel to the peninsula of Chult (a tropical wilderness of deep jungles and belching volcanoes) to find the source of this death curse and destroy it. 

Tomb of Annihilation is a deadly Dungeons & Dragons adventure designed to test the resolve and skill of adventurers brave enough to face the dangers that lie within the ancient ruins of a dangerous jungle.

Tomb of the Colossus Gods

Rise! Heroes, rise! Prevent the awakening of the Colossus Gods at all costs!


Coming Soon

Heroes embark on an epic journey across the desolate Land of Decay, an island where new cults and dark sorcery thrive with the discovery of temples and tombs, beneath its Ashen Desert. This quest is set in motion by the Mage Damastrius to uncover the mysteries of the Tombs of the Colossus Gods that are buried deep below the Ageless City. It is here that time was brought to a standstill, millennia ago.

Along their journey, adventurers will encounter terrible adversaries and battle against the Mage Kalastromo who has amassed an army of followers in an attempt to return to the Ageless City and awaken the Colossus Gods.

The campaign will take the heroes from levels 1 to 10 and beyond.

Trudvang Adventures

A 5e version of the popular gritty setting.


Coming Soon

Trudvang is a land of extreme wilderness and ancient tradition. Trolls lurk behind moss-covered rocks and pierce the cover of night with their yellow eyes in search of unwary travelers on the muddy Darkwood roads. Great horse masters with swords and shields thunder across the plains of Mittland upon their mighty steeds, in search of conquest that will allow them to take their place among the heroic kings of old. To the east, in the Stormlands, a hard and grizzled folk sheds blood in the name of the gods of storm and chaos. Bound by ancient customs, they seek to honor their forebears and clan in defying the untamed wilderness that they call home. To the west the Viranns sit in lofty towers of stone, seeking ancient knowledge that mankind thought lost forever, while in the south the elves seek to understand why their gods once left them in their time of greatest need. Under mountain, rock, and stone, the sons of soot hammer away at their anvils by the roaring logi furnaces in the underbelly of the world. And to the farthest north there is only the Great Ice Plains, a place so cold and dark that it is said that none can remain alive there longer than they can remain awake.

Trudvang Adventures is designed around adventurers being part of something bigger, and favors role-play and storytelling. It is inspired by norse and celto myths, mythologies and folklore with a twist towards the dark and down-to-earth. Whereas many fantasy settings take place in taverns and dungeons, Trudvang adventures is set in deep and dark forests where you will find trolls, lindwurms, grendels and old mysterious places where the elves worshipped their gods that abandoned them, or dark nests filled with treasures long lost.

Tyranny of Dragons

The Sword Coast is under siege. Can you thwart the evil Queen of Dragons and her minions?


In an audacious bid for power, the Cult of the Dragon seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms. The cult’s forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen.

The threat is so dire, factions as disparate as the Harpers and the Zhentarim are banding together to battle the cult. Never before has the need for heroes been as desperate.

The published adventures Hoard of the Dragon Queen and Rise of Tiamat combine to make the complete Tyranny of Dragons storyline. As you face down Tiamat (a classic Dungeons & Dragons foe), your characters will forge alliances with the factions of the Sword Coast as they advance from level 1-15.

Verdant Isles: Teatime Adventures

Put the kettle on as you solve pot-stirring cozy mysteries.


Coming Soon

It's time to settle in with some good friends, a hot pot of tea, and something scrumptious from the oven as you enter the world of the Verdant Isles. Explore the town of Oakenbend, a fully realized LGBTQ+ and disability friendly place, and help the townsfolk solve cozy mysteries.

The Verdant Isles is a cooperative land, where the ancestries of the Isles have long worked together to make their communities safe and well nurtured places. This laid back setting that encourages conflict resolution and empathy over traditional combat. After all, swing swords and all that nonsense might knock over your tea set!

Verdant Isles: Teatime Adventures is a series of relaxed, short adventures, each able to fill between one and four teatime sessions. Filled with rich narrative gameplay, you'll explore mysteries, relationships, and meaning while enjoying your favorite hot beverage.

War of the Burning Sky

War is coming. Are you ready?


As the new year turns, the weather takes a sudden chill turn, and the sky darkens as the grip of winter intensifies. Worry rises as regular channels of communication between nations cease like a candle suddenly snuffed. Slowly, throughout the lands claimed by the Ragesian Empire, rumors spread between isolated villages, traveling by foot and horse and word of mouth — rumors that Drakus Coaltongue, the immortal emperor whose armies conquered every land he set his gaze upon, has fallen in a distant land to the west. How the tyrant was defeated is unknown, but if it is true, everyone knows that a war is coming. The generals of Emperor Coaltongue will strike for control, oppressed peoples will rise up in rebellion, and dangers once held in check only by fear of the mighty warlord will bring doom to the world.

Those in power are preparing for the coming conflict, readying fervent armies and powerful weapons and subtle, deceptive plots, but two questions burn in their minds: who killed the seemingly-immortal Emperor Coaltongue; and what has become of the artifact that would let a man rule the world? Who has the Torch of the Burning Sky?

War of the Burning Sky is an epic saga where would-be conquerers bring the world to the brink of annihilation, and it's fate is in the hands of your characters. Decide who will rule in the aftermath of the great war – perhaps an ally, perhaps you, perhaps even anarchy. Can you usher the world into a golden age, or will it be scorched under a rain of fire?

Waterdeep: Dragon Heist

A fantastic treasure trove is yours for the taking, if you can outsmart every faction in the City of Splendors.


Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Waterdeep: Dragon Heist is an urban adventure that is designed to take characters from level 1 to 5. The urban setting will test your characters as they must navigate through the seedy underbelly of a lawful society. A decidely different flavor of adventure geared more for those looking for a more role-play based experience.

Waterdeep: Dungeon of the Mad Mage

Explore the mega-dungeon of Undermountain.


In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries — to what end is a constant source of speculation and concern.

Waterdeep: Dungeon of the Mad Mage will take characters from level 5 or higher all the way to 20th level should they explore the entirety of Halaster's home. Twenty-three levels of Undermountain await, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!

The Wild Beyond the Witchlight

Something wicked this way comes.


In the city of Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye!

The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.

The Wild Beyond the Witchlight takes characters from 1st to 8th level as they explore with new options including new races (fairy or as a harengon, a race of humanoid rabbits), new character backgrounds (like the Feylost and the Witchlight Hand), and new ways to face encounters (including non combat options to allow players to think and roleplay their way through the adventure). Welcome to a wickedly whimsical adventure for Dungeons & Dragons, the world’s greatest roleplaying game.


Steam and steel fantasy in a detailed, complex world of political intrigue and war.


Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now, as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers — Risur’s folk prophets since their homeland’s birth — witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the next age. The zeitgeist.